Floo, 2001, computer work using digital software c++ application of Navier-Stokes equation, Courtesy Bitforms, NYC

Golan Levin

“Floo” (1999-2001) is an interactive audiovisual environment constructed around a Navier-Stokes simulation of fluid flow. Users create synthetic sound and image by depositing a series of fluid sources across the terrain of the screen, and then steering a large quantity of particles through the flow field established by these singularities. An image is gradually built up from the luminescent trails left by the particles. The shapes of these trails are entirely a result of the forces originating from the user’s cursor and the fluid singularities. As the particles tread again and again over a given location, that spot becomes brighter and brighter. A custom software granular synthesizer whose sound-particles move in a circular pitch space sonifies Floo.

Golan Levin is an artist, composer, performer, and engineer interested in developing artifacts and events that explore supple new modes of reactive expression. His work focuses on the design of systems for the creation, manipulation and performance of simultaneous image and sound, as part of a more general inquiry into the formal language of interactivity, and of non-verbal communications protocols in cybernetic systems. Levin’s work spans a variety of online, installation and performance media. He is known for the conception and creation of Dialtones [2001], a concert in which sounds are wholly performed through the carefully choreographed dialing and ringing of the audience’s own mobile phones. Previously, Levin was granted an Award of Distinction in the Prix Ars Electronica for his Audiovisual Environment Suite [2000] interactive software and its accompanying audiovisual performance, Scribble [2000]. Most recently, Levin and collaborator Zachary Lieberman premiered Re:Mark [2002], an interactive installation and performance that uses augmented-reality technologies to create a multi-person, real-time visualization of its participants’ speech and song. Levin received undergraduate and graduate degrees from the MIT Media Laboratory, where he studied with John Maeda in the Aesthetics and Computation Group. Between degrees, he worked for four years as an interaction designer and research scientist at Interval Research Corporation. Levin resides in New York City , where he teaches interactive art and data visualization at the Parsons School of Design; he also holds an Artist-in-Residence position at the Eyebeam Artist Studios. Levin’s work is represented by the Bitforms Gallery in NYC.